DYLAN BOYER
IMPACT & REACH
TOTAL MINUTES PLAYED
By real players, on public games I've developed
PUBLIC GAME LAUNCHES
Since graduating in 2025, with more on the way
PEAK CONCURRENT USERS
Reached simultaneously on a single game
ABOUT ME

Dylan Boyer
GAME DESIGNER · ALTADENA, CA
▸ BACKGROUND
I'm Dylan, a game and systems designer specializing in UEFN, Verse, and Unreal Engine 5. Since finishing school in 2025 I've shipped six public titles that have logged over 5.4 million minutes of real playtime, including a breakout hit that peaked at 4,419 concurrent players and a multiplayer 3D platformer-racer released on Steam.
Day to day, I design and script the systems, levels, and moment-to-moment feel that make a game click, and I'm happiest building worlds that teach players without a wall of tutorial text. That instinct goes back to a childhood spent exploring the outdoors in Southern California: I loved the feeling of discovery, and I try to give players that same thing. My goal is to make games that inspire other people to tell their own stories.
AVAILABLE FOR
Full-time or contract
BASED IN
Altadena, CA · Remote-friendly
FOCUS
UEFN · Verse · UE5
EDUCATION
B.S. in Computer Science
▸ OUTSIDE THE ENGINE

NOW PLAYING
Blue Prince


LET'S WORK TOGETHER
Available for game design roles, UEFN development, and collaborations


