SUNDAY CAR CLUB
A car-collecting tycoon in Fortnite, and home to the official Mecum Auction House.
OVERVIEW
Sunday Car Club (SCC) is about creating car culture for the next generation. I lead development on its Fortnite game: a collect-and-flex car tycoon set in SCC City, home to the official in-game Mecum Auction House.
In under a year the game went from a pack-opening prototype to a living city with trading, traffic, and a live Mecum auction every 30 minutes. We launched the auction house alongside Mecum's Indy Spring Classic, then took the game on the road to Monterey Car Week.
HOW SCC GREW
Sunday Car Club didn't launch as the game it is now. This is how it changed, release by release, and what I worked on at each step.
OCT 2025
Pre-production
Car culture for the next generation
I wrote the game bible for SCC: open packs to pull rare cars, show them off in your garage, and raid other players' bases. Five pillars (collect, flex, steal, progress, culture) and an 11-week plan to launch.

The original pack-opening loop JAN 11, 2026
Launch
Launch day, in game and in LA
The island went public the same day as SCC's first in-person car meet in Los Angeles, hosted by Stable Ronaldo and Ray Polanco, where cars co-designed with Callum were revealed in game and in real life. More than 2,000 people came out.

Players at the LA launch event FEB 2026
Live update
A winter update with F.A.T. International
In collaboration with the F.A.T. Ice Race in Big Sky, Montana, we snowed in the map and added F.A.T. Ice Race themed cars. It was the first time we re-themed the island around a real-world car event, which set up everything that came next.

The winter map MAR – MAY 2026
Rebuild
Rebuilding the game as SCC City
Opening packs alone didn't give solo players enough to do, so we rebuilt the island as a city tycoon with zones that unlock better cars, traffic that keeps the streets moving, a cardex inventory, player-to-player trading, and a recurring auction.

SCC City MAY 8–16, 2026
Partner launch
The Mecum Auction House goes live at Indy
We launched with Dana Mecum's 39th Original Spring Classic. Every 30 minutes a Mecum auction runs downtown: cars drive the red carpet, stop on the turntable, and players bid. When a player consigns a car, a Mecum transport truck drives to their garage to pick it up. We ran a playable booth on the auction floor, and the game was featured on ESPN with Rutledge Wood and on Mecum in the Morning.

The in-game Mecum Auction House MAY 2026
What we learned
Designing for the auction floor
Watching people play at Indy taught us a lot. Many kids weren't used to mouse and keyboard, and most visitors had 10 to 15 minutes, not an hour. So we planned controller stations, short Mecum-themed mini-games, and a Car Hunt that works both in game and at the booth.

Kids playing at the Indy booth AUG 2026
Live event
Monterey Car Week
SCC went back on the road with Mecum, this time with a dedicated gaming lounge at Monterey and Stable Ronaldo live from the auction floor.

The SCC gaming lounge at Mecum Monterey. Photo: Mecum Auctions FALL 2026
Now
A brighter city, and what's next
The city just got a full daytime lighting pass, and VLO Studios became an Unreal Engine Service Partner, with SCC City as the art for the announcement.

SCC City after the daytime lighting pass
KEY CONTRIBUTIONS
Designed the original pack-opening loop and wrote the game bible for the January 2026 launch
Rebuilt the game as SCC City: tiered zones, a cardex inventory, and a city traffic system
Built player-to-player trading (cars, cash, and gears) and a full live auction system
Built the Mecum Auction House: red-carpet runway, turntable bidding, and a transport-truck consignment sequence
Supported on-site activations at Mecum Indy and Monterey, then turned what we saw into design changes
Shipped in close collaboration with VLO, Mecum Auctions, and creator Stable Ronaldo
GALLERY
SCC on ESPN with Rutledge Wood (Mecum Indy)








